The basic idea:
WASD movement, mouselook beat 'em up where you're a robot and must constantly equip the parts of your fallen enemies to heal yourself, thus constantly changing your own abilities.
The story:
It all starts right here.
The people:
This game's development started as an assignment for ASU's Fall 2006 game development class. The original team members were Jose Acero, Deepali Bhagvat, Tyrus Peace, and Nathan Winchester.
You can contact Tyrus at .
The release?:
While it's been privately demoed, the game isn't suitable for a public release at the moment.
Model shots:
In game shots: